
If you're going for an upward kick, extending would make it go higher and faster, same with a downwards kick but with contraction.īlue/Uke (On the left) is extending his abs. The abs do little functions which affect you in a big way, arching your player downwards, and upwards.

This forces your legs outwards into that split position, a good way to dodge, land, and scissor kick people. Red/Tori (On the right) is extending his glutes. This forces your legs inwards into each other, this can be essential in jousting. These are definitely confusing joints, When I started toribash I had no idea what they were in general! Now they are my friends <3, These are good for dodging, saving, and getting side kicks on people.īlue/Uke (On the left) is contracting his glutes. From an extended backwards leg, if you contract it will swing it forward resulting in a kick.Įxtra : A bonus about the hips, when one is contracted and the other is extended, they go further their way than when both are going the same way, unless you have extended hips + extended abs. Red/Tori (On the right) is contracting his hips, pushing his hips closer to his chest area allowing him to later either extend his hips doing flips and vaulting him into the air, or simply keep tilting his upper body downwards. This will also allow you to land in arched positions keeping DQ parts of the ground. Also, if you didnt notice, his feet are extended, like the knees if you extend the feet and hips they tend to vault you forward allowing jumps of sorts. If not that, these are the keys to the majority of kicks (And my loveable nukems )īlue/Uke (On the left) Here uke is extending his hips. Possibly my favorite joint, for the fact they have saved me so many times in risky areas. When contracted and then extended, a kick has tremendous power. Red/Tori (On the right) As I stated earlier, extending your ankles allows you to vault forward with your knees shown - What contract knees will do is pound your feet to your thigh area, allowing you to clamp people sometimes and cut them in half, or able to get into massive jumps when landing with your knees near to the ground and feet near your bum then extending. I have found that a kick to knee knocking it inwards tends to result in a break when extended. This pretty much does as it states, keeping the legs straight but very sensitive. They allow you to do many things from kicks, mostly landing properly without disqualifying.īlue/Uke (On the left) Here uke is extending his knees. The knees are definitely one of the handy joints, so to say.

This pushes the feet downwards, mostly used when going to jump forward with your knees, or landing in an arched positon.

Red/Tori (On the right) is extending his feet. This points the feet upwards, raising them which will allow you to lean forward. Also, changing these can help your kicks land better onto a foe.īlue/Uke (On the left) is contracting his feet.

In my personal opinion, these aren't that important unless you pair these joints with other leg parts, such as when you contract knees (which I will show later).
Toribash jousting moves free#
Hello, welcome to my friends to your free and detailed guide to the joints of your tori.įirst of all, we'll start from Bottom to top, (Pictures included)
